Monday, October 20, 2008

Motorola Readies Its Own Android Social Smartphone

As the wireless world awaits the Oct. 22 debut of the first phone based on the Google-backed Android software, engineers at Motorola
are hard at work on their own Android handset. Motorola's version will
boast an iPhone-like touch screen, a slide-out qwerty keyboard, and a
host of social-network-friendly features, BusinessWeek.com has learned.

Motorola has been showing spec sheets and images of the phone to
carriers around the world in the past two months and is likely to
introduce the handset in the U.S. sometime in the second quarter of
2009, according to people familiar with Motorola's plans. Building a
phone based on the highly anticipated Android operating system is part
of Motorola's effort to revive a loss-making handset division that has
forfeited market share amid a drought of bestselling phones.

The phone will appear among a new class of social smartphones designed to make it easy for users to connect quickly and easily to mobile social networks such as Facebook and MySpace. Such phones let users message in-network friends directly from phone contact lists.

Read the rest of the story Here.

[Via: Businessweek.com]




, ,

Thursday, October 16, 2008

Update

Androidapps.com was sold today. If you are looking for Androidapps.com it will be back online soon. Androidapps.blogspot.com is no longer associated with Androidapps.com.

Thanks!

Monday, October 13, 2008

Upcoming Android Applications

This week Google, HTC and T-Mobile officially unwrapped the first Android handset. While it's a smart handset on its own, the real highlight is of course the Android operating system and the many and varied applications that it's going to provide through the integrated Android Marketplace.

To ensure that the store is well stocked with clever software to play with once the first Android phones actually reach the shelves, Google has held a competition for Android developers, offering oodles of cash and early access to more advanced versions of the SDK to help developers on their way. We've had a sift through to find ten of the best, most imaginative apps that'll draining your handset battery faster than a free bar at an office party:

1. TuneWiki - Part handset karaoke game, part social networking tool and part GPS toy; TuneWiki syncs music and music videos with on-screen lyrics and even translates them to other languages. At the same time you can share information (but not tunes themselves) with your friends.

You can also navigate a map to see what other users are listening to. Find out whether that angry looking metal head up the train is secretly bopping to Abba and then incur his wrath by whistling 'Dancing Queen' at him.

The software will also create charts of top songs by individual locations, countries, states or cities.

2. Maverick - There are so many different IM, chat, micro-blogging and small-scale social networking tools around that it's royal pain to keep using individual programs for each, especially so on a mobile device. Maverick is designed to cut though all that, by offering a single platform to chat, email and publish blog content.

You can also share multimedia content including audio clips, photos and drawings directly though IM. It will also notify you when you receive an email in Gmail.

3. PocketJourney - Taking a trip to a new city? Don't want to tap up the local tourist office and lug a map around? No problem. PocketJourney will give you location specific 'geoclips' from tour guides and enthusiastic users to help you on your way. These might involve text, audio or video.

Sounds great for tourists, but we're intrigued to know whether other storytellers could get more creative with the technology, using the same location-specific system to set out elaborate treasure hunts and guided narratives turning the urban sprawl you thought you knew like the back of your hand into mysterious adventures.

4. LifeAware - No one likes the idea of Big Brother being able to track your every move. However, it would be bloody handy to know when your mate has walked into the pub next door. LifeAware will allow fellow Android users to get updates when their contacts come within a certain range. You can also set zones that alert you when a friend enters or leaves.

Okay, it's a little creepy and not something that you EVER let your boss, your co-workers or your wife anywhere near. Still neat though.

5. GolfPlay - One for the golfing fans out there, GolfPlay is a personal tool for managing personal golfing statistics, comparing your skills with others and finding out more information about a course you're playing. GPS mapping will give you an overview of the course too with hole data and statistics.

It sounds a little like a game of Tiger Woods and a lot like cheating. But hey, it'll help fellow golf cheats socially network and by the time everyone has their handsets turned into personal golf caddies, it won't be cheating any more.

The next step logical step would be to get golf balls with their own GPS chips, thus making it possible to find them when they're buried in the rough. Hop to it, golf ball makers.

6. Compare Everywhere - Here's one that doesn't involve the GPS. Oh wait it does, but the camera comes into play too. You can use the camera to scan the barcode on any product you like. The software then works out what you're looking for and hooks up to the net to find you the best deal. Then the GPS finds you a shop that's not a mail order service based in the Outer Hebrides so you can go and buy it.

7. Softrace -Softrace is a little program designed for runners. Using, you guessed it, the GPS, Softrace lets you map out races around a virtual track - for example: round the park, up to the shops, onto the number 29 and back up the stairs - then when that data's uploaded you can challenge yourself or others to beating your time. Maps will show where the course goes so you don't get lost.

Users will presumably be able to download new routes to try out and we look forward to becoming runners finding new training nemeses who keep beating their times by fractions of a second. Little will they realise that it'll be us! Using bikes. Or possibly taxis.

8. SplashPlay - The only tool on the list that actually needs an accessory. SplashPlay will teach how to play guitar chords form your favourite tunes. The (optional - but it's a lot less useful without it) BlueTooth Pod attaches to the kneck of your guitar and instructs you on which strings to hold using a lights and an onscreen display.

An important part of the service is the online store - it won't work with just any MP3 track unfortunately. You will be able to create your own riffs and share them with other users.

9. City Slikkers - assuming all the other GPS tools don't run your battery dry with thirty seconds, then definitely keep an eye on City Slikkers, one of growing tide of pervasive, location-based games. We don't know what the gameplay will be like yet, other than that it will involve doing stuff in real life in specific places, i.e. not sitting around hammering buttons on your sofa. Whole cities are scaled back to individual blocks and territories that teams can take over and compete with other teams for control over.

This concept has the potential for lots of fun and with added twist of maybe turning people who have never physically met before into mortal enemies, frantically scrabbling for their handsets as they suddenly recognise each other as a member of a rival faction.

10. Cooking Capsules - Wndering aorund the super market and can't decent what you want to cook? Or faced with a fridge full of half-finished ingredients and want to make something palatable out of it? This is where Cooking Capsules comes in, instantly providing you with bite sized (hohoho) recipe guides.

The system talks you through each step and users will also be able to upload their own ideas to the database.

T-Mobile G1 Pre-orders sold hit 1.5 million!

We’re still 9 days out before the first Google (NSDQ: GOOG) Android phone hits the streets and T-Mobile has already sold 1.5 million G1s in pre-orders, The Motley Fool reports. The carrier is also preparing to have another couple million G1s available at retail stores beginning Oct. 22. The G1 has rapidly become a phenomenon, particularly for a device using an unproven operating system and hardware seen by only a few people. Yet the approach taken by T-Mobile and Google has brought in 1.5 million sales before the device is even readily available. Following this feat, pre-sales might become more the norm throughout the industry for these heavily sought after cellphones. It’s a stark difference from how Apple (NSDQ: AAPL) handled its pair of iPhone launch cycles. While Apple revved up consumer interest in the iPhone with mass marketing campaigns leading up to the release, Google and T-Mobile appear to be holding back on TV commercials and the like until people can walk into a T-Mobile shop to buy one. But the hype machine has worked in the pairs’ favor regardless. T-Mobile now has an early sales boost from just its existing customer base—pre-sales aren’t open to new customers yet. And Google’s got 1.5 million votes of confidence for its Android OS before it debuts.

Monday, October 6, 2008

T-Mobile Launches G1 Emulator

It appears that the site is currently down but The site is current back online, here is the link so you can check it out later.


http://tmobile.modeaondemand.com/htc/g1/

The site offers a 360 degrees view, visual guides instructions and a emulator.

Friday, September 26, 2008

PAC-MAN CHASES PESKY GHOSTS ONTO FIRST ANDROID-POWERED DEVICE

Namco offers PAC-MAN application at no charge in support of first Android-powered device!




Namco Networks, a leading publisher and developer of mobile games
and entertainment for mass-market casual gamers, today announced the
availability of the arcade classic PAC-MAN® on the first
Android™-powered device, announced today by T-Mobile. When the phone
launches, PAC-MAN will be available to consumers in the Android Market™
at no charge, giving owners of the new T-Mobile G1 handset full access
to the game which usually retails for $9.99.

"We are thrilled to launch PAC-MAN on the flagship Android-powered
device," said Scott Rubin, senior vice president of sales and marketing
for Namco Networks. "To encourage consumers to checkout PAC-MAN on the
G1, we are picking up the tab for the game. We want consumers to see
how great PAC-MAN looks on this device and how well it plays on the
Android platform."


Who can forget the countless hours and quarters spent avoiding the
pesky ghosts while chompin' on the dots? In addition to the classic and
addictive game play, PAC-MAN, the most popular video game in American
arcade history, has been upgraded to fully utilize the T-Mobile G1's
features. Taking advantage of the device's large screen, PAC-MAN on the
T-Mobile G1 includes three unique control schemes:


  • Swipe Mode allows players to direct PAC-MAN's path by simply swiping in the direction you want to travel.
  • Track Mode lets players zip through mazes using the phone's trackball
  • Accelerometer Mode allows players to control PAC-MAN by tilting the phone in the direction they want to move.

For more information on PAC-MAN for the G1 or other mobile games by Namco, please visit www.namcogames.com.


Visa to develop apps on Android, Nokia phones

Visa has announced plans to make mobile payment-related services broadly available to United States consumers by the end of the year. Central to this effort is Visa’s delivery of mobile applications for the Android platform, which will be available for download on Android-powered handsets and initially available to Chase Visa cardholders.


The first set of services that Visa is planning to develop for Android
will allow Chase Visa cardholders to receive notifications to their
mobile devices about transaction activity on their accounts; obtain
offers from a wide array of merchants; and use the built-in
location-based technology developed by Google to quickly map nearby
merchants where they can redeem Visa offers and locate ATMs that accept
Visa.

Visa mobile services that will be
developed for the Android platform will first be offered to Chase Visa
account holders. Following this initial launch phase, Visa plans to work
with additional card-issuing financial institutions to extend
availability of its mobile services for Android to their Visa account
holders. Visa is also developing a payment application that will enable
consumers with Visa accounts to make mobile payments in retail locations
nationwide, or while on the go, over wireless networks.

By developing these mobile services for the
Android platform, Visa has taken a major step toward achieving our goal
of combining two of the worlds most powerful
and ubiquitous consumer innovations, electronic payments and mobile
technology, said Elizabeth Buse, Global Head
of Product at Visa Inc. Through this effort,
U.S. consumers will, for the first time, be able to download Visa mobile
service applications directly to their handsets. Visa cardholders have
come to expect more from their Visa account than just convenience and
security of payment, and wireless customers expect their mobile devices
to carry a multitude of applications. Extending Visa payments and
services to the mobile device is a natural extension, and makes the
consumer payment experience more convenient, more secure and more
rewarding.


Visa mobile services developed for the Android platform include:


  • Alerts: Consumers will receive near real-time notification of
    purchase activity based on customized cardholder preferences. The
    consumer will be able to personalize the types of alerts delivered to
    their mobile device according to pre-selected parameters, such as the
    size of the transaction, or whether the transaction is in foreign
    currency. Because these alerts are triggered by the transaction as it
    passes through the Visa network, consumers will receive notifications
    almost immediately, typically before they even leave the store. This
    adds a new layer of peace of mind when using Visa, and a new way to
    combat fraud.

  • Offers: Consumers will receive targeted offers from merchants
    directly to their phone. These offers
    ranging from discounts to loyalty offers
    could be based on a consumers previous
    purchase activity. For consumers and merchants alike, this service
    will ensure the most relevant offers are sent in a timely manner,
    helping increase merchant traffic, loyalty and customer satisfaction.

  • Locator: The Locator service is expected to integrate with
    technology developed by Google, such as Google Maps and Google
    location-based services, to show consumers nearby locations of
    merchants sending them offers, or of an ATM that accepts Visa. The
    location would be called out on a map displayed on the mobile device
    screen.

Were pleased to
extend the value of Visa to the mobile channel,
said Buse. With more than 3 billion mobile
devices already in market today, we have an opportunity deliver the
convenience and security of Visa to consumers around the globe.

[Yahoo! Finance]

Thursday, September 25, 2008

T-Mobile G1 Features List

I know I have a few posts with some of the features of the new T-Mobile G1 but I thought I would add everything into one post to make it easier to find the information.

Here are the Main features of the G1:

Touch screen


  • Instant access to key information with the touch of a finger

  • Just tap the screen and go

  • Real Web browsing capabilities


  • Quick and easy access to the Internet one click away

  • View more pages and rich Web content on your phone


  • 3MP camera


  • Capture key moments in high-quality fashion wherever you are

  • Never worry about blurry photos with auto focus built right in


  • Customizable home screen


  • Just
    drag and drop any of your favorite applications, photos, or folders
    onto your home screen for quick access to what you use all the time

  • QWERTY keyboard


  • The built-in familiar layout lets you type messages easily without scrolling for the letter you want

  • Hinged screen slides open to reveal keypad and closes to prevent accidental dialing


  • Easy access to Google applications


  • One-touch access to Google applications:

    • Maps (including satellite, traffic, and street views)
    • Gmail
    • YouTube
    • Calendar
    • Google Talk


    IM/text/e-mail


  • All the ways you need to connect while you're on the go

  • Music player


  • With the 1GB memory card, you'll never be without your favorite tunes

  • One-click Google Search


  • Quick and easy access to the Internet in one click



  • Video playback


  • Watch your favorite videos, even YouTube, anywhere

  • 3G network and Wi-Fi access


  • High-speed 3G network connection for surfing the Web or downloading information quickly and effortlessly

  • Seamlessly transition to open Wi-Fi networks to surf the Web or download information quickly



  • Android Market


  • One-touch access to Android Market

  • Customize
    and personalize your device to fit your life with a variety of software
    applications like games, social networking, and on-the-go shopping

  • Download the applications wirelessly with just a couple short clicks

  • There are some pretty great features to the G1/Android Platform and I'm sure we will learn much more once the Phone is officially released including access to the Android Market.



    T-Mobile removes the 1GB data cap, takes a different approach

    Engadget is reporting that T-Mobile has changed their decision to include a 1GB Data Cap on G1 users. Instead of a 1GB data cap for everyone they will now only cap users who abuse the network.

    Here is what T-Mobile had to say about the issue:

    "Our goal, when the T-Mobile G1 becomes available in October, is to
    provide affordable, high-speed data service allowing customers to
    experience the full data capabilities of the device and our 3G network.
    At the same time, we have a responsibility to provide the best network
    experience for all of our customers so we reserve the right to
    temporarily reduce data throughput for a small fraction of our
    customers who have excessive or disproportionate usage that interferes
    with our network performance or our ability to provide quality service
    to all of our customers.

    We removed the 1GB soft limit from our
    policy statement
    , and we are confident that T-Mobile G1 customers will
    enjoy the high speed of data access over our 3G network. The specific
    terms for our new data plans are still being reviewed and once they are
    final we will be certain to share this broadly with current customers
    and potential new customers."

    [Engadget.com]


    Sounds like good news for G1 users, I'm glad they responded to this issue.

    Installing Google Android SDK 1.0 On Ubuntu 8.04 Desktop

    Falko Timme put together a nice guide together. The guide explains how you can install the Google Android SDK 1.0
    on an Ubuntu 8.04 desktop. With this stable release of the Android SDK,
    you can now develop applications for Android smartphones (like
    T-Mobile's G1) and offer them on the Android Market.

    Take a look at the guide if you are interested in developing apps for android on Ubuntu.


    Wednesday, September 24, 2008

    Android Phone VS iPhone Cartoon

    Pretty funny cartoon from Joyoftech.com

    Click the image to see full size.

    Free Image Hosting at www.ImageShack.us

    QuickPost Quickpost this image to Myspace, Digg, Facebook, and others!

    T-Mobile 3G Data Usage Restricted to 1GB a Month

    Here is a copy of the fine print at the T-Mobile G1 Website:

    3G coverage is available only in certain markets. See coverage map.
    If your total data usage in any billing cycle is more than 1GB, your data throughput for the remainder of
    that cycle may be reduced to 50 kbps or less.
    Your data session, plan, or service may be
    suspended, terminated, or restricted for significant roaming or if you use your service
    in a way that interferes with our network or ability to provide quality service to other
    users. Some devices require specific data plans; if you do not have the right plan for
    your device, you may not be able to use data services. Some downloads, such as movies,
    music, and games, not included. Domestic use only.


    So if you plan on downloading songs off of the new Amazon MP3 store make sure you do not go over your 1GB limit or your speed will be reduced to below EDGE Network speeds.

    1GB appears to be really low considering the way they are marketing this phone.


    Tuesday, September 23, 2008

    Android Developers Videos

    Android Peeks - browser tricks

    One thing I like about Android... browser tricks.
    Watch Android team members talk about their favorite features.

    T-Mobile G1 has no 3.5mm headphone jack? WTF!

    So you are thinking about how cool it will be to Download DRM free tracks from Amazon right to your new HTC G1 Phone? Cool now just plug in your headphones that you already own.....wait....WTF...there is no Headphone jack on the HTC G1!

    Engadget has the photos to prove it on their website.

    Instead of a 3.5mm Headphone jack the G1 uses a proprietary ExtUSB connector. Okay fine a few extra bucks and were all set, there is just one more little problem.

    The adaptor will not be available when the G1 Launches on October 22nd!!!!!

    Have fun with this one.

    On a side not I just found this link:

    3.5mm Audio Multi-Adapter


    No word on if it will be compatiable with the HTC G1..most likely not.

    T-Mobile G1 FAQ's

    Where can I buy the T-Mobile G1™?
    The T-Mobile G1 will be available for purchase on www.T-Mobile.com, in select T-Mobile retail stores, and in authorized retailer locations across the United States beginning October 22nd.


    What types of plans are available for the T-Mobile G1?
    Once you’ve selected a specific T-Mobile voice plan, you must also choose a data plan in order for your G1™ to work. You can choose from a data plan that offers 400 messages and unlimited data access for $25 a month—or add unlimited messaging for just $10 more a month.


    What Google services come pre-installed on the T-Mobile G1?
    # This device takes many of the popular Google services we’ve come to love on our desktop computers and optimizes them for use on a phone. These services include: Google Search
    # Google Maps
    # Gmail
    # Google Calendar
    # Google Talk
    # YouTube


    What is Android?
    Android is the mobile operating system on the T-Mobile G1. It allows developers from around the world to create new and exciting applications that can easily be loaded onto the phone from the Android Market.


    What is the Android Market?
    The Android Market is an application storefront, developed by Google, where you will find unique applications as well as mash ups of existing and new services from developers around the world. With just a few short clicks, you can download a wide range of innovative software applications—from games and social networking, to on-the-go shopping. You’ll even be able see which applications are the newest or most popular with a star rating system (similar to YouTube).


    Can I use my T-Mobile G1 while traveling internationally?
    Yes. All voice and data usage outside of the United States will be subject to international rates.


    Can I activate my T-Mobile G1 with Prepaid service?
    No. Prepaid service for the G1 is not available at this time.


    Have questions about the G1 that you ordered early?
    Just login to My.T-Mobile to get the FAQ’s

    HTC G1, Google Phone Video

    Here is a Video showing some of the things the new T-Mobile G1 can do.

    Panoramio Application for Android, T-Mobile G1

    The application starts by showing your current location in a custom MapView. You can pan and zoom this map to choose the area you want to search.




    Once you have selected a search area, the application downloads thumbnails of the most popular photos taken within that area.



    You can tap on an item to see more details.



    You can use the menu to find more pictures by the same
    photographer or to see the original photo on the Panoramio site. You can find the location of the photo in
    the real world. You can show the location on the map along with your
    current location.



    Or, you can bring up a radar view that uses the compass and GPS to show
    you the location of the photo in relation to your own location.


    T-Mobile G1 Press Confrence, Google, HTC, T-Mobile Live Blogging

    T-Mobile G1 Worlds first Android Phone from Google, launched on both sides of the Atlantic at the same time. On the market by the end of this year.

    Creating an open mobile internet and platform. Mobile internet will be dominant in the future, Mobile Traffic has grown 250%.

    Committed to open mobile platforms. G1 brings open mobile platform to market for the first time.

    Develop Applications and also make Android better, Android is future proof.

    HTC, Google, T-Mobile shares same vision making mobile internet open and fun. Want to make internet experience more enjoyable.

    Iconic Design (G1) maximize mobile experience, touch screen, keyboard appeals to many people, nothing like it on the market. Flexible and very powerful.

    Mobile Internet lags in the USA by 16%, T-Mobile and Android want to change that.


    http://announcement.t-mobileg1.com/#


    Showing Phone now with teaser reel, looks like pictures. Taking Photos and getting ready to do live demonstrations.

    Touch Screen, swipe across to see, long press for more features. Frame pictures to add on home screen. Drag and Drop on Home Screen.

    Amazon.com one click MP3 ordering. Long press for more song options.

    Multitasking, full slide out keyboard. Contacts, click to go to address with map. Directions, Traffic View, Street View (Google).

    Compass moves as you move the phone.

    Web Browser (Full Featured) zoom, multiple tabs, dedicated search button, search from anywhere on device (Contacts, Web) Send links by email right from browser (Gmail).

    Applications:

    Android Market on Phone, with user ratings. Programs, Apps, Games and more. (They Showed Pac-Man)

    Open Marketplace, Great Third Party Applications to market.

    Open Source, Freedom to develop any application to hoops, free to develop and Google will not stop your application from being distributed.

    Track your Carbon footprint with the EcoRio Application.

    Shop Savvy application lets you use as a Bar Code scanner to compare prices on the internet right in the store.

    Question and Answer session.

    Pricing is $179.00 (Beats the iPhone) existing customers can order today. October 22nd official launch day. 2 plan options for Data $25 Unlimited (Data) $35 Unlimited Web and Messaging/Data.

    3G Network.

    Europe Availability UK early November rest of Europe early 2009 First Q.

    Tethering? Pricing with just data?

    No tethering, data plan requires voice plan.

    Support for MS Office Files? Can read Word, PDF, can develop by third party.

    T-Mobile only? Yes Sim Locked to T-Mobile

    Push email? Yes, Push, IMAP Pull

    Desktop Application to Sync? No not yet, syncs with network.

    Outside of 3G Markets? Yes but best experience in 3G. Also has Wireless.

    How locked is this Phone? Issues like the iPhone?

    Deflects Question.

    Marketing? Google Marketing?

    Yes, T.V. Ad's Marketing starts in October largest Advertising Campaign ever.

    Server Sync? Bluetooth?
    Sync with Google, Yahoo, Microsoft and more. Supports wireless headsets.

    Chrome Browser?

    No, but works on Web Kit. Chrome like but not Chrome.

    Device Aimed at? Consumer, Business....?

    Mass appeal for everyone. Young, Family, more consumer but thing enterprise will enjoy.

    Gmail Functions?

    Robust experience, same as desktop experience. Integrated in front end. Online Google Talk presence inside contact list.

    iTunes, Skype, International?

    works with any AAC, WMA, MP3, would need to be DRM unlocked for iTunes, up to consumer. No Skype support.

    Dual band and Quad Band works on any band in the world.

    Special Guests, Google Founders take stage.

    Awkward moment......

    They have been using the Phone for a while now. Throws phone in Air uses accelerometer to demonstrate app he created to measure time in the Air.

    They enjoy the phone. 

    Describes Phone as a computer.

    Asks crowd to do a web search on their phone to demonstrate how easy it will be to do on the G1.

    Computer like functionality on Phone.

    Location based services.

    Taking Photos. Everyone has their G1 Phones out.


    Press Conference ends, press making way downstairs to see live phone demos.


     

    Leaked T-Mobile G1 Specs

    RELEASE DATE: OCTOBER 22, 2008!!


    What’s known so far:

    * In-store, immediate sales only available in stores within 5 miles of a 3G covered area. If a store is beyond that range, representatives will walk customers through a T-mobile.com purchase
    * One touch access to: Search, Maps, Gmail, Youtube, Calendar, and Google Talk
    * Gmail account and data plan required
    * GPS
    * 3.1 mp camera, no video recording
    * No stereo bluetooth (A2DP)
    * Dimensions: 4.6 x 2.16 x 0.63 in
    * Weighs 5.6 ounces
    * 480×320 65K color screen
    * 5 hour talk time, 130 hour standby time
    * Expandable up to 8GB

    T-Mobile G1 with Google Press Conference in New York

    The T-Mobile G1 Google Press Conference site is up and ready for today's conference, as information becomes available we will have the latest updates.

    You can see the website HERE.

    All site content and information about the T-Mobile G1™ with Google™
    will be available shortly after the press conference is complete.

    T-Mobile G1 Android Phone








    The G1 is 4.6 x 2.16 x 0.63 inches, weighs 5.6 ounces, features a
    480 x 320 HVGA display, 3G, GPS, 3.1-megapixel
    camera, up to 8GB of memory (no format is mentioned),
    5 hours of talk time with 130 hours of standby. No Video?, No
    Bluetooth?, will require a Gmail account, and won't be sold at stores
    outside of a 2-5 mile radius of T-Mobile's 3G coverage areas.

    Read more at Tmonews.com

    Monday, September 22, 2008

    Android: Google's Dream, Apple's Nightmare?


    A new smartphone is debuting on Sept. 23, and, no, it's not just another iPhone clone. The HTC Dream from T-Mobile will be the first handset to run Google's new mobile operating system, Android. And while it won't look as sleek as the iPhone, it promises to give mobile-phone users a lot more freedom and flexibility.
    More Related

    * iPhone Apps: To Pay or Not to Pay?
    * The Cheaper, Faster iPhone
    * "I Take the iPhone Home"

    Many of the Dream's features are under wraps until launch, but based on leaked photos and videos along with screenshots released by Google, we already have a pretty good idea of what to expect. The biggest departure from the iPhone design is the inclusion of a physical keyboard, which apparently slides out from underneath the Dream's touchscreen. The Dream will also allow users to run multiple applications at once and more easily share contacts and data between them. And if reports from developers TIME interviewed prove true, mobile-phone users will finally be able to cut and paste text in emails — a function that's frustratingly absent on the iPhone. The Dream, which is expected to go on sale in late October, will also reportedly cost the same as the 3G: $199.

    The sweetest part of the Dream is the add-on applications available from the Android Market — Google's answer to the Apple App Store. Whereas many Apple apps cost money (typically anywhere from $.99 to $9.99), at launch all Android Market apps will be free. That includes BreadCrumbz, a picture-based navigation program that doesn't just give you a drawing of your route, but also includes real-world photos to keep you on track. Another interesting app, TuneWiki, is a tricked-out music player that encourages mobile karaoke, by synchronizing written lyrics onscreen to the song's YouTube video. It also shows you what songs other TuneWiki users near you are listening to in real time. Since Android is better than the iPhone at running multiple programs at once, you won't have to choose between apps: As Breadcrumbz helps you find your way to a party, TuneWiki can play your favorite Rihanna video and get you in a groovy mood. When it's time to make a right turn, Breadcrumbz will cut in and alert you.

    Android has several other key advantages over Apple. While Apple takes a top-down approach to app development — the company must approve every app that makes it into its App Store — Google will allow creators to upload any application to the Android Market without its review. Sure that means some duds will make it in, but it will also allow for a much more open and democratic way for favorites to evolve. Perhaps more significantly, users will not be limited to a single phone or carrier for long. While T-Mobile's HTC Dream will be the first phone to run Android, Google is inviting all carriers to develop handsets for the platform. Expect to see other compatible devices early next year.

    Most of the Dream's other features are expected to go toe-to-toe with the iPhone, including built-in GPS, a tilt sensor for gaming, and a camera. What's more, T-Mobile recently expanded coverage for its 3G data network to 27 major cities. The faster bandwidth promises to make watching videos and downloading websites go smoothly, but if the spotty 3G coverage offered by AT&T for the iPhone is any indication, buyers should treat this promise with deep skepticism.

    On the downside, don't expect the Dream to be anywhere near as slick and shiny as the iPhone. T-Mobile may be much loved among teens for its colorful, flip-screen Sidekick, but the HTC Dream will likely have a more staid look that lacks the iPhone's panache. Plus, no one can turn on the hype machine quite as well as Steve Jobs. But whatever the Dream may lack in flair, it's no less of a breakthrough when it comes to giving mobile-phone buyers more ways to connect on the go.

    Saturday, September 20, 2008

    Thursday, September 18, 2008

    Google’s $199 phone to compete with the iPhone

    The Google-powered cell phone is coming soon, and it will retail for $199, according to the Wall Street Journal.

    The price of the new Google (GOOG) smart phone would put the device head-to-head with Apple’s $199 iPhone (AAPL). The Google phone, which features a touchscreen and is made by Taiwanese manufacturer HTC, faces some stiff competition. The iPhone 3G has generated significant interest among consumers for redefining touch-screen technology, popularizing mobile applications and significantly improving Web navigation on cell phones.

    T-Mobile (DT), the first carrier that will run Google’s Android mobile software, will show off the new phone to analysts and reporters on Tuesday in Manhattan. It is expected to hit stores later this fall.

    Representatives from Google, HTC and T-Mobile would not comment on the Journal’s report.

    Google unveiled features of the Android operating system on an unidentified black HTC handset at a developers conference in London on Wednesday.

    The HTC phone is just the first of many Google-powered phones, according to the search giant. For Google to reach its ultimate goal - driving mobile Internet use and, in turn, ads - it will need to get multiple devices in the hands of mainstream consumers. The price will also need to be right, given that companies like Palm and Samsung already offer entry-level smartphones for $100.

    Wednesday, September 17, 2008

    Google's Android To Launch Sept. 23

    T-Mobile just sent out some invitations for a press conference to be held next week.

    You are invited to attend a press conference to witness the official unveiling of the first Android-powered phone from T-Mobile. The event will include presentations from T-Mobile,Google (NSDQ: GOOG) and other company executives and an opportunity for you to get hands-on with the phone during a live product demonstration following the speaking portion of the event.

    And here is an interesting video from Google Android demo at Google Developers Day, 16th September 2008




    Google Android demo

    Monday, September 8, 2008

    Android Photostream

    Photostream is a simple photos browser and viewer for Flickr. All you need to use it is a Flickr screen name or user name.



    This application serves as an illustrative example of several Android features and APIs:


    • Activity aliases
    • Adding custom shortcuts to Home
    • Adding a new wallpaper chooser to the system
    • Custom layouts
    • Custom XML attributes
    • Use of themes
    • Use of styles
    • Use of text colors
    • Use of <include>
    • Use of bitmap and layer drawables from XML
    • Use of HttpClient
    • Proper interaction between background threads and the UI thread
    • Efficient display rotation (using the new onRetainNonConfigurationInstance() API)
    • Animations and layout animations
    • Cropping an image
    • Image manipulation



    Type in Home, to create a shortcut to any Flickr account. The shortcut
    shows a custom icon, downloaded from the Flickr user profile:




    If you plan on reusing the source code to access Flickr in your own application, you should modify the Flickr.java file to replace the existing API key with your own. The application source code also contains a very handy class called UserTask.java. This class is designed to help you easily write background operations that interact with the UI thread.

    http://android-developers.blogspot.com/2008/09/android-photostream.html







    Saturday, August 30, 2008

    Skypop on Android



    Skypop on Android

    Bruce Leak and Timo Bruck from SkyPop demo a couple of their new applications for Android.

    Android Market Images and Features



    Go to ImageShack® to Create your own Slideshow

    The Android Market is an open content distribution system that will help end users find, purchase, download and install various types of content on their Android-powered devices. The concept is simple: leverage Google's expertise in infrastructure, search and relevance to connect users with content created by developers like you.

    Developers will be able to make their content available on an open service hosted by Google that features a feedback and rating system similar to YouTube. Similar to YouTube, content can debut in the marketplace after only
    three simple steps: register as a merchant, upload and describe your
    content and publish it.

    More information Here






    Android App: Life360

    Created by Chris Hulls, Dilpreet Singh, Luis Carvalho, Phuong Nguyen, Steve Potell

    Life360 uses a multi-channel messaging system and neighborhood-centric
    social network to keep you up-to-date and in contact with your family
    and local community. Fire warning in your area? You’ll hear about it
    right away and can instantly let your entire family know you are safe.
    Dog ran off and you want to ask your neighbors for help? Post a request
    on the map that everyone nearby will see.

    Using Android’s always-on networking capabilities, Life360 can ensure
    you always stay in contact with your family and know when important
    events happen in your area. Unlike most emergency alerts, these are
    specifically customized to you.

    Track your family on the map, know everyone’s status instantly, and
    access their important medical information and emergency profiles. Get
    in an accident? Life360 monitors the accelerometer to detect if you are
    in a collision and automatically displays your emergency data onscreen
    when you need it.


    A location-based message board where you can ask for help and assist
    others. Unlike other social networks, this one isn’t about interacting
    with friends, but helping your neighborhood overcome challenges as a
    group. Need help in a hurry? Push panic and we will notify everyone
    nearby.



    Android App: Compare Everywhere

    Created by Jeffrey Sharkey

    Scan a barcode to instantly check if that "sale price" really is a good
    deal. Read reviews to find out if those hiking boots will last a
    lifetime, or fall apart next month. Keep track of shopping lists, wish
    lists, and more.

    Use the built-in camera to effortlessly scan barcodes, making shopping a breeze.

    Compare prices across dozens of stores in only a few seconds.

    Use GPS to find nearby stores, then call them directly, or find driving directions using Google Maps.


    Android App: cab4me

    cab4me enables you to easily call a cab to any location worldwide. You
    do not need to know the number of the local cab company. You do not
    need to enter or even know the address you want to be picked up at. You
    do not need to place a call. With cab4me you can order a cab to your
    current location with a single click.


    cab4me integrates the Google Maps component provided by Android. This
    enables the user to select their cab destination by simply moving the
    map. Cab4me shows places where cabs usually wait as overlays and uses
    geocoding extensions to find and display addresses.

    cab4me uses the location awareness of Android (GPS and cell-based), to
    make it easy for the user to order a cab to his current location
    without the need to know the exact address or to know the name of the
    cab company.

    cab4me integrates the phone’s contact list to select pickup locations.
    It can initiate calls to a cab company and uses notification services
    to inform the user about the current cab order status.


    App Created by Konrad Huebner,
    Henning Boeger





    Thursday, August 28, 2008

    Android Market: a user-driven content distribution system

    When we talk to developers, a common topic is the challenge of getting applications in the hands of users. That's why today I'm happy to share early details of Android Market—an open content distribution system that will help end users find, purchase, download and install various types of content on their Android-powered devices. The concept is simple: leverage Google's expertise in infrastructure, search and relevance to connect users with content created by developers like you.

    Developers will be able to make their content available on an open service hosted by Google that features a feedback and rating system similar to YouTube. We chose the term "market" rather than "store" because we feel that developers should have an open and unobstructed environment to make their content available. Similar to YouTube, content can debut in the marketplace after only three simple steps: register as a merchant, upload and describe your content and publish it. We also intend to provide developers with a useful dashboard and analytics to help drive their business and ultimately improve their offerings.

    I also wanted to share some early details to help with planning your efforts so that you can be ready as our partners release the first Android-powered handsets. Developers can expect the first handsets to be enabled with a beta version of Android Market. Some decisions are still being made, but at a minimum you can expect support for free (unpaid) applications. Soon after launch an update will be provided that supports download of paid content and more features such as versioning, multiple device profile support, analytics, etc. Below are some screenshots that illustrate some of the security features and workflow.

    With the addition of a marketplace, the Android ecosystem is becoming even more robust. I am incredibly energized by the support and amazing content I've seen so far. We will share more details as they are available and I look forward to working with many of you in the coming months.

    Source: Android Blog

    Wednesday, August 27, 2008

    Why Google Removed some API's from Android 0.9 SDK Beta

    From Android Developers Blog

    GTalkService
    We were all really excited when the "XMPPService" (as it was called, at first) was included in the first early-look SDK. Once we brought in our security review team to examine Android, however, they soon realized that, as exciting as it is, the GTalkService has some fundamental security problems. Rich Cannings is one of our security researchers, and here's his explanation of the issues:

    When I first read about GTalkService, I was both excited and scared. As a developer, I was interested in a feature that provided a simple interface to send messages between two Google Talk friends. The messages would appear on the receiving device as a standard Intent that was easy to handle. How simple and beautiful is that? Unfortunately, when I put my tin foil hat on, I recognized that things are a little more complicated than that.

    We decided to postpone GTalkService's data-messaging functionality for the following reasons:

    1. "Repurposing" Google Talk Friends
    Google Talk friends are intended for a different purpose than that envisioned by the GTalkService. Your Google Talk friends can contact you at any time via IM. They can see your email address and often can see your real name. However, the idea of a Google Talk friend does not always line up with the types of people who may want to interact with via an Android application. For example, imagine a really cool mobile Massively Multiplayer Online Roleplaying Game using GTalkService. You would have to add all the players to your Google Talk friends list in order to play with them. Next time you log in to Google Talk from your desktop or on the web, you would notice that you have many new "friends". You may not want to chat with these friends -- and perhaps worse, you may not want them to know what your real name or email is. We do realize that Android users will want to interact with other Android users anonymously and for short periods of time, especially in gaming scenarios. Unfortunately, it turns out that using Instant Messaging is not really a good way to do that.
    2. Verifying Remote Intent Senders
    Intents were designed to send messages within the device. The Intent subsystem can conclusively determine who sent Intents only when the Intents originate from the same device that services the Intent. When Intents come from other devices, the Intent subsystem cannot determine what application sent the Intent. This can lead to a variety of problems. At first, remote applications could send arbitrary Intents, meaning that your Google Talk friends had almost the same control of your device as you did. Even once that issue was resolved, we recognized that we could not trust the identity of the application who sent the request. We could only trust the identity of the user. So a "bad" application on your friend's device could send a message to a "good" application on your device which would negatively affect the good application. In the end, we determined that the Intent system, as designed for local use, did not lend itself well to being the vehicle for a Remote Procedure Call (RPC).
    3. Placing Too Much Security Burden on Developers
    As originally designed, the GTalkService placed a significant burden on the application developer to avoid security flaws and perform user and relationship management. An Android application using GTalkService would be reachable from all of the user's Google Talk friends, and a flaw in that application could pose an inviting target to a malicious "friend" or automated malware. There are automated mechanisms that could be used to help protect vulnerable applications or stop the spread of malware, but the deployment of these technologies was not possible in time for the launch of the first Android handsets.

    Although we would have loved to ship this service, in the end, the Android team decided to pull the API instead of exposing users to risk and breaking compatibility with a future, more secure version of the feature. We think it's obvious that this kind of functionality would be incredibly useful, and would open lots of new doors for developers. One of our top priorities after the first devices ship is to develop a device-to-device (and possibly device-to-server) RPC mechanism that is fast, reliable, and protective of developers and users alike.

    As a final note, I want to point out that since the GTalkService was always a Google "value-added" service anyway, it was never guaranteed that it would be present on every Android device. That is, GTalkService was never part of core Android. As a result this change actually allows us the potential to build a new system that is part of the core of a future version of Android.

    Bluetooth API
    The 1.0 version of Android and the first devices will include support for Bluetooth; for instance, Android will support Bluetooth headsets. In the early-look SDKs, there was an incomplete draft of an API that exposed Bluetooth functionality to developers. Unfortunately we had to remove that API from the 1.0 release. To get the skinny on why, I contacted Nick Pelly, one of the Android engineers responsible for that functionality. Here's the story on Bluetooth, in Nick's words:

    The reason is that we plain ran out of time. The Android Bluetooth API was pretty far along, but needs some clean-up before we can commit to it for the SDK. Keep in mind that putting it in the 1.0 SDK would have locked us into that API for years to come.

    Here's an example of the problems in the API. Client code is required to pass around IBluetoothDeviceCallback objects in order to receive asynchronous callbacks, but IBluetoothDeviceCallback is meant to be an internal interface. That client code would break the moment we added new callbacks to IBluetoothDeviceCallback.aidl. This is not a recipe for future-proof apps.

    To make things even more tricky, the recent introduction of the bluez 4.x series brings its own new API. The Android Bluetooth stack uses bluez for GAP and SDP so you'll see more than a passing resemblance to bluez's interfaces in Android. The bluez 4.x change requires us to carefully consider how to structure our API for the future. Again, remember that once we settle on an interface we need to support it for years going forward.

    Rather than ship a broken API that we knew was going to change a lot, we chose not to include it. We absolutely intend to support a Bluetooth API in a future release, although we don't know exactly when that will be. This should include some tasty features, such as:

    * Bindings to GAP and SDP functionality.
    * Access to RFCOMM and SCO sockets.
    * Potentially, L2CAP socket support from Java. (This one is under consideration.)
    * An API to our headset and handsfree profiles.

    On a personal note, Nick adds, "I would love nothing more than to start seeing some neat third-party applications and games over Bluetooth. In my opinion, Bluetooth is completely under-utilized on most mobile platforms and I'm excited to someday see what the developer community can do with Android."

    I'm definitely bummed about these API removals. I was particularly looking forward to the P2P capabilities offered by GTalkService, but, as always, user security and privacy must come first. In all these cases, we'll work with the developer community to create some great APIs that balance these concerns.

    Friday, August 15, 2008

    T-Mobile to be first Android Carrier

    T-Mobile will be the first carrier to offer a mobile phone powered by Google’s Android software, according to people briefed on the company’s plans. The phone will be made by HTC, one of the largest makers of mobile phones in the world, and is expected to go on sale in the United States before Christmas, perhaps as early as October.
    The high-end phone is expected to match many of the capabilities of Apple’s iPhone and other so-called smartphones that run software from Palm, Research in Motion, Microsoft and Nokia to access the Internet and perform computerlike functions.

    The HTC phone, which many gadget sites are calling the “dream,” will have a touch screen, like the iPhone. But the screen also slides out to expose a full five-row keyboard. A video of the phone has been posted recently on YouTube. A person who has seen the HTC device said it matched the one in the video.

    The phone’s release date depends on how soon the Federal Communications Commission certifies that the Google software and the HTC phone meet network standards. Executives at all three companies are hoping to announce the phone in September because they would benefit from holiday season sales. The people briefed on the discussions declined to be named because they were not authorized to discuss the project.

    Read the rest here
    Link

    Monday, August 4, 2008

    HTC: "Android handsets on track, Will launch before the end of the year"

    HTC's chief financial officer, Hui-ming Cheng, has confirmed that the
    company is on track to launch Android-based handsets before the end of
    2008.

    Cheng has been quoted as saying the first Android phones from HTC are
    due to ship to "ODM" (original design manufacturer) clients in the
    fourth quarter of this year.


    HTC currently creates own-label branded handsets for T-Mobile - who is
    a member of the Open Handset Alliance, with seperate confirmation from
    T-Mobile will launch an Android handset by the end of the year
    suggesting this is what could launch soon.



    It's predicted that HTC will beat other manufacturers to market
    with an Android phone, as the company were given a several month
    headstart with access to the OS thanks to their role as the
    manufacturer of the HTC "Dream" Android prototype.

    Friday, July 18, 2008

    Why Android Might Deliver Where iPhone Won’t

    While the industry puzzles over when Android-supported phones will hit shelves, it is unclear what impact, if any, it will have against growing iPhone adoption.

    Google-led Android doesn’t quite get the hype that Apple’s iPhone does, but there are plenty of reasons to get excited for it. For one, Android’s OS looks to offer a lot more than iPhone can with its latest release.

    Here are five reasons to buy your loved one an Android-operated phone rather than an iPhone for Christmas:

    1. It promises to run on most modern smart phones - More cell networks will support Android than iPhone does — the iPhone is bound to just AT&T. Mobile providers NTT DoCoMo, Sprint Nextel, T-Mobile and more have committed to the project. Also, more handsets will operate on it. You might even get more life out of your old phone if it supports it. Handset manufactures HTC, LG, Motorola and Samsung have already signed on.
    2. It’s open-source software - Any programmer can whip up some code to match popular features from any other phone. Under the Apache license, any programmer can take the code and port their own version of the OS.
    3. It has support for Google products out of the box - The latest Android demonstration displayed the phone’s compass prominently in Google Maps. You can bet Google will have the latest and greatest features of their software running on Android before it hits other operators.
    4. Third-party developers have more access - iPhone prohibits people from using its internet capabilities for things like VoIP or an alternative browser. Android’s API allows you to create an application for anything, even the dialing software. The evidence is in the 50 applications already developed for the Android Developer Challenge last May.
    5. Android allows for ‘unlocked’ phones - Most handsets in America, including the iPhone, are locked by software to a cell phone provider’s network. While there are various ways to jailbreak, it’s not easy and might break your terms of service. The availability of downloading and installing your own unlocked OS might just change the game in respect to shopping for mobile phone providers and signing contracts. If this method gets more popular, it is conceivable phone networks may drop the contracts in lieu of (better) European pre-pay pricing.

    Apple proved when they launched the OS X powered iPhones, it isn’t just hardware that drives the killer mobile devices that change the industry. From what we can gather from Android, Google gets it too.

    Source: WebMonkey

    Friday, June 20, 2008

    Enkin Video, Android App

    "Enkin" introduces a new handheld navigation concept. It displays location-based content in a unique way that bridges the gap between reality and classic map-like representations. It combines GPS, orientation sensors, 3D graphics, live video, several web services, and a novel user interface into an intuitive and light navigation system for mobile devices.
    Check out our web page enkin.net.


    Enkin from Enkin on Vimeo.Technorati Tags: , , ,

    Monday, June 2, 2008

    Android Scan

    New Android App


    Android Developer Challenge submission by Jeffrey Sharkey

    Android Scan is one of the 50 winners of the Android Developer Challenge, more details to be released on Monday. I'll also be at Google I/O later this month.

    Scan is an Android application that finds pricing and metadata for anything with a barcode. Here are some key features that make Scan stand out:

    • Automatic barcode recognition using onboard phone camera using ZXing library
    • Shows CD, DVD, or book cover along with detailed reviews from Amazon.com
    • Searches over a dozen stores, both online and brick+mortar
      • Highlights brick+mortar stores that are nearby, with option to call the store or get directions
      • Links to online storefronts to buy online from the phone
    • Tracklisting for CDs, along with option to play sample tracks right on phone
    • For books, searches local libraries to see if they have a copy

    Watch the quick 3-minute video that shows the power of Scan in action with real barcodes:



    Video Here http://scan.jsharkey.org/




    This looks very interesting!



    More info at the link. http://scan.jsharkey.org/


    Technorati Tags: , , ,

    Thursday, April 24, 2008

    T-Mobile Android Phone Release Seen Bringing 'Avalanche'

    SAN FRANCISCO -(Dow Jones)- With Deutsche Telekom AG's (DT) T-Mobile USA Inc.
    preparing to ship out its first cellphones built on Google Inc.'s (GOOG) open
    Android platform later this year, wireless carriers are expecting an avalanche
    of innovation from users - and radical changes to what customers expect and
    demand.

    But some disagree on where start-ups should focus their efforts if they aim to
    make money in this fast-changing landscape.

    At the Wireless Innovations 2008 conference in Redwood City, Calif., sponsored
    by Dow Jones & Co., Joe Sims, vice president and general manager of T-Mobile's
    broadband and new business division, said he had already seen prototypes of the
    company's Android-based phone, which are scheduled to ship in this year's final
    quarter.

    (This story also appeared in Venture Wire, a newsletter published by Dow Jones
    & Co. that covers the venture-capital industry.)

    "I'm impressed," he said. "We will have more than one product...(The move to
    an open platform) will be innovation across the board, not just one device."

    T-Mobile, like other carriers, was leery of Google at first, because the open
    platform that the search giant was pushing seemed radical and untested, Sims
    said. T-Mobile is now a part of Google's Open Handset Alliance, as is chip maker
    Qualcomm Inc. (QCOM).

    Like T-Mobile, Qualcomm was "skeptical" of Google's plan at first, said Sayeed
    Choudhury, Qualcomm's vice president of product management for CDMA
    technologies. "But we got over that hurdle when we saw the use-case models,"
    Choudhury said. "The Web-browsing, the taking and uploading of pictures."

    Choudhury said he expects big changes to happen fast once the Android phones
    get into consumers' hands. Nedim Fresko, director of strategic platform
    initiatives at Blackberry maker Research in Motion Ltd. (RIMM), predicted T-
    Mobile's release would be a "wake-up call for innovation."

    But conference panelists differed on what areas of mobile technology - video
    distribution, social networking, enterprise or entertainment - were likely to
    heat up first.

    "Security is the issue," Fresko said. "People want secure, managed and safe"
    networks.

    John Smelzer, a senior vice president and manager of News Corp.'s (NWS) Fox
    Entertainment Group Inc.'s interactive media division, said photo and video
    distribution would be the "next killer app."

    News Corp. owns Dow Jones & Co., publisher of The Wall Street Journal and Dow
    Jones Newswires.

    Fox isn't immediately interested in moving social networks to mobile, Smelzer
    said, but it sees great potential in start-ups working on applications that
    replicate the broader online experience on handsets - for instance, middleware
    companies, content aggregators, ad distributors and companies working on
    encoding and transcoding data.

    Subscription-based video has served Fox well, Smelzer said, and the company
    plans to continue that model as networks and handsets move toward openness.

    "For the long tail, we think it will be mobile Web," he said.

    T-Mobile says all of its offerings will be tailored to the consumer, and the
    consumer, in turn, will tell the carriers what they expect their mobile devices
    to be able to do.

    Panelists agreed that the major, inevitable changes in the next few years
    won't be top-down changes, but will be a response from carriers to consumers,
    who are going mobile in ever greater numbers and learning to expect much more
    from their phones. In addition, they said, the time is ripe for innovators and
    start-ups to deliver what consumers want in new, possibly lucrative ways.

    "The college kids out there have all the ingredients, finally," said J.H. Kah,
    senior vice president of Korean cellular service provider SK Telecom Co. (SKM).

    "It's so easy and cheap for these kids to start new ventures," Kah said. "VCs
    ought to look at very early-stage (companies), but the real winners (will be)
    those that stick around a few years."

    -By Timothy Hay, Dow Jones Newsletters; 415-439-6625



    [Via: Cnn.com]

    Thursday, April 3, 2008

    AT&T Will Sell Google's 'Android' Phone

    And a 3G version of the iPhone is coming within months...

    AT&T Wireless Boss Ralph de la Vega says that AT&T will be selling phones based on Google's Android operating system, but only after the baby bell executive was assured the telco wouldn't be forced to offer all-Google applications. "If it's good for customers we'll offer it like any other OS," says de la Vega. The wireless boss also confirmed longstanding rumors that a second generation, HSDPA-supported iPhone would be arriving within months.

    First generation iPhone users shouldn't be too sad -- while far from the same thing (particularly in terms of latency), EDGE network upgrades are in the works that could more than double existing speeds. Still, with technophiles flooding to the new versions, expect a fire sale on used first generation iPhones shortly.

    Via[BBR.com]


    Technorati Tags: , ,

    Monday, March 17, 2008

    Google Android port turns phones into webservers

    Webtide has announced a port of its open source Jetty webserver to the Android mobile phone platform. The i-Jetty technology allows mobile phone users to set up AJAX- and Comet-enabled websites on their Android phones for access via desktop PCs over the web, says Webtide.

    Jetty is a lightweight, open source webserver implemented in Java and released under the Apache 2.0 license. Webtide is the principle maintenance developer for the software, it said.

    Jetty is designed to work as a standalone webserver or as a dynamic content server behind a dedicated HTTP server such as Apache. The Android-based i-Jetty version is loaded as a servlet on Android, says Webtide. Once loaded, it enables remote access to phone functions from desktop PCs.

    The i-Jetty port to the Android open source software stack for mobile devices is billed primarily as a matter of convenience for cell phone users, who can use it to make calls from their PCs, or to access phone-based content such as address books and calendars using a familiar browser interface. According to Webtide, users will be able to view, create, and save changes to files from remote PCs, including address lists, system settings, call logs, and multimedia files.

    Two years ago, Nokia touted similar benefits when it ported Apache to Symbian with its Raccoon project. So far, there has been little evidence of major developer support for Raccoon, yet with mobile phones far outnumbering PCs, the potential for changing the nature and scope of the web is intriguing.

    Beyond convenience, Nokia promoted the Raccoon technology as something of a paradigm shifter for the web, especially for mobile webcam-based website projects or for personal web servers. In particular, said Nokia, the amount of personal information stored on mobile phones makes it easy to "semi-automatically generate a personal home page." Other applications touted by Nokia included finding the location of other mobile web sites in the proximity, mobile weblogs, and IM messaging.

    i-Jetty users can also build publicly accessible mobile web servers said Adam Lieber, CEO of Webtide, in an interview. In fact, he said, the potential might be greater with i-Jetty compared to Nokia's technology. "I-Jetty is more of a full-featured Java application server as opposed to being just a page server," he said. For example, i-Jetty supports web services technologies such as AJAX (asynchronous Javascript and XML), which speeds up interactive processes on AJAX-enabled applications like Google Maps.

    Beyond mobile phones: routers with webservers

    Yet, mobile phones are not sufficiently powerful for most web-serving applications, Lieber noted. "Right now, the devices still don't have the processing power and connection speed to handle more than a small population of users," he said, quickly adding, "i-Jetty-enabled Android phones could certainly syndicate to a larger landed service."

    A potentially larger new market could emerge, said Lieber, if Android takes hold in larger-format devices such as network routers. "Android-based networking devices such as routers and access points could host web-based services," he said.

    A month-old blog from Chief Engineer Jan Bartel reveals some of the project's final struggles in making the port. According to Lieber, however, the porting process was "really fast" compared to typical ports to commercial Java servers. "Android is much more adaptable to projects like this. Instead of, okay, you can add your server to our application, it's like we'll adapt our environment to your server." The biggest challenge, said Lieber, was in "getting used to the Android emulators."

    According to Lieber, the code is stable enough for productive use now. "It's posted, it's freely available, and it's good to go now," he said. One potential area for improvement will occur, he added, if Google decides to enable "dynamic adding of Java classes in runtime" in the next Android release. "Right now, there are a couple facilities that are not available in Android, but we're hopeful that they will make the change so more Java components can be added into an application while it's running," he said.

    Availability

    i-Jetty is now available for free download at Google Code. Webtide is demonstrating the technology this week at Eclipse.con 2008 in Santa Clara, Calif.

    [Via LinuxDevices]

    Friday, March 14, 2008

    Android Will Outsell iPhone

    Google (NSDQ: GOOG) has not released sales predictions for devices based on its mobile operating system Android. But that doesn't stop Rich Miner, group manager for mobile platforms at the search giant, from being confident.

    After his presentation on Thursday at the Emerging Communications Conference at the Computer History Museum in Silicon Valley, Miner said he expects Android-based devices to outpace sales of the popular iPhone.

    "Once you have devices out there from Motorola (NYSE: MOT), HTC, Samsung, and so on, there's a much larger potential market on Android than for the iPhone," Miner said. Despite the runaway success of the iPhone, which sold 4 million units in its first seven months of release, "there's a single manufacturer, it's targeted at a particular demographic, and it falls far short of the 1 billion mobile phones sold every year worldwide," added Miner.

    Introduced last November, Android is a "complete open-source [software] stack" for mobile devices, not just an operating system," Miner said during his eComm presentation. Trying to stimulate application development for Android devices, Google is offering $10 million in prizes in its "Android Developers Challenge" for innovative and useful apps.

    Opening the iPhone platform to third-party apps, Apple earlier this month released the software development kit for the popular consumer device. Apple said this week that the SDK has already been downloaded more than 100,000 times. Miner, however, pointed out that significant restrictions will still limit the creation of rich and useful applications for the iPhone.

    "There are things I saw people doing with the first version of the Android SDK that it seems like you can't do with the iPhone at least at the moment," he says.

    Google said last month at the 3GSM conference in Barcelona that the Android SDK has been downloaded 750,000 times. "That's for a device that doesn't even exist yet," remarked Miner.

    Motorola, Samsung, HTC, and LG all belong to the Open Handset Alliance, which was formed last year by Google to promote open platforms and open networks in the mobile and wireless industry. All four are expected to release devices based on Android in the second half of this year. Miner indicated on Thursday that he expects one of the handset makers (most likely Taiwanese manufacturer HTC, according to industry reports) to reach the market before the other three.

    Android and the iPhone, Miner adds, are aimed at different markets.

    "It's not a competitive thing -- it's great that people are finally building tools so all of these third-party applications can be built and get out there," Miner said. "[If I were a developer] I'd certainly be looking at the iPhone, and if you believe there will be lots of Android phones out there, as we do, I'd be developing for both platforms."

    [Via InformationWeek]

    Tuesday, March 11, 2008

    Google Officially Acquires DoubleClick

    Posted by Eric Schmidt, Chairman and CEO:

    I'm pleased to share the news that we completed our acquisition of DoubleClick today. Although it's been nearly a year since we announced our intention to acquire DoubleClick last April, we are no less excited today about the benefits that the combination of our two companies will bring to the online advertising market.

    Because we have been waiting for regulatory approval for our acquisition, we've been limited by law in the extent to which we could conduct detailed integration planning to map our way forward. That work will begin in earnest now. Although we don’t have detailed plans to announce today, we will communicate regularly with you about our progress in integrating our two companies.

    An immediate task we’ll undertake over the next few weeks is matching and aligning DoubleClick employees with our organizational plan for the business. This will involve determining the right staffing levels for all functions and will ensure that we have the right people assigned to the right responsibilities within Google. We plan to complete this process in the U.S. by early April.

    Outside the U.S., the steps we will propose are subject to consultation with employee representatives where applicable, and of course any decisions will be made in accordance with local law. The exact timing of the process outside the U.S. will vary based on the needs and requirements of each region.

    As with most mergers, there may be reductions in headcount. We expect these to take place in the U.S. and possibly in other regions as well. We know that DoubleClick is built on the strength of its people. For this reason we’ll strive to minimize the impact of this process on all of our clients and employees.

    Advertisers and publishers who work with us have long asked that we complement our search and content-based text advertising with display advertising capabilities. DoubleClick gives Google the leading platform for display advertising, enabling us to rapidly bring advances to the market in technology and infrastructure that will dramatically improve the effectiveness, measurability and performance of digital media for publishers, advertisers and agencies.

    As the combination of Google and DoubleClick delivers better, more relevant display ads, we're also looking forward to delivering an improved online experience to users. Because user trust is paramount to the success of our business, users will continue to benefit from our commitment to protecting user privacy following this acquisition. And our scale and infrastructure mean that users will also be spending less time waiting for web pages to load. Ultimately, we believe that by combining our advertising network with DoubleClick's display ad serving products, and by investing resources in the display ad business, we will be able to help publishers and advertisers generate more revenue. That in turn will fuel the creation of even more rich and diverse content for Internet users everywhere.

    [Via Google Blog]

    Monday, March 10, 2008

    Google Announce Apps For Android

    Google have recently launched an open source collection of sample Android Applications under the name ‘Apps For Android’.

    The aim for Apps For Android is to share some sample applications that will help to demonstrate the different aspects and possibilities of the Android platform.

    The first available application included is called Wikinotes, “a wiki note pad that uses intents to navigate to wiki words and other rich content stored in the notes.”

    WikiNotes for Android was written to demonstrate a number of core concepts in Android, including:

    * Multiple Activities in an Application (View, Edit, Search, etc.)
    * Default intent filters for View/Edit/Search based on MIME types
    * Life cycle of Activities
    * Message passing via Bundles in Intents
    * Use of Linkify to add Intent-firing links to text data
    * Using Intents within an application
    * Using Intents to use an Activity within another application
    * Writing a custom ContentProvider that implements search by note title
    * Registration of ReST-like URIs to match titles, and do contents searches
    * SQLite implementations for insert, retrieve, update, delete and search
    * UI layout and creation for multiple activities
    * Menus and keyboard shortcuts

    [Via TalkAndroid]

    Monday, March 3, 2008

    Google Gears Goes Mobile

    Charles Wiles is the product manager for Mobile Gears, and in this video he introduces us to the release, and the big picture on where this is going, and how exciting it will be to develop applications on the phone using Web technology.

    T-Mobile: Stabbing Google In The Back?

    Based on expert analysis, the Mobile Advertising industry is expected to reach 250 BILLION dollars by the year 2010… give or take 230 Billion Dollars.

    Yup, you read that correctly. The GSM Association predicted that the Mobile Advertising Industry could be worth 250 Billion dollars a year, coming to this optimistic conclusion after learning the details of a Vodafone, T-Mobile and O2 partnership that would make putting ads on mobile devices easier than putting them on television or print mediums.

    According to Mobile Entertainment, “Many pundits have viewed the project as a defensive move against Google.” With Android set to debut in upcoming months, this strategic move shouldn’t seem all that shocking - but wait! We could swear that T-Mobile is a member of the Open Handset Alliance?

    T-Mobile is indeed a member of the OHA but Vodafone (who owns Verizon) and 02 are not. Is T-Mobile getting bullied into betraying Google and the Open Handset Alliance in order to build a system that competes with Android? We’re not sure… but if this IS the case… things might start to get ugly.

    We almost forgot, what happened to that $230 Billion dollar discrepancy? In October 2007, only 6 months ago, The Economist published an article that placed the most optimistic estimates of the same figure at $20 Billion dollars by 2011. Ummm, is George Bush doing somebody’s math? The difference in these forecasts is simply unexplainifiable.

    So what in the world is happening?

    Google has already entered the “traditional” advertising space by allowing their advertisers to place print and radio ads through what started as an exclusively PPC internet advertising program. Perhaps the mobile executives saw Google’s shift and predicted their entrance into the mobile market, launching a partnership to speed the process of bringing ads to mobile devices BEFORE Google could set precedent.

    So is this when Google started planning Android, a master plan to supercede other partnerships by leveraging the “OHA” as a tool to float it’s own Android platform to the top of the mobile idea pool?

    Or, after Google planned and announced Android, did the mobile giants get together with other buddies in their industry and decide, “Why should the new kid on the block just come in and steal advertising dollars of an industry that WE built?”

    Sure… they humored Google by joining their precious Open Handset Alliance, but all the while, their goal was to force feed their own advertising systems and implementations down Android’s throat upon release.

    Neither of these theories are likely “correct”. And lets face it, any idiot could have predicted that mobile would be the next big leap for the advertising industry. But the point here is that the Open Handset Alliance attempts to be the “lets all hold hands and sing Kum Ba Ya” poster boy while each individual member is a company with investors who are scraping and clawing to get every penny of the mobile dollar that they possibly can.

    There is no doubt that Android is an amazing concept with unlimited potential. There is no doubt the synergy of unified goals and objectives will help the mobile industry move light years faster than each company could alone. The question is, do the OHA members view the alliance as a transparent institution created by Google to passive-aggressively force them to surrender their mobile advertising leverage to the big G?

    There are so many different stakeholders and there is so much at stake. We don’t know the relationships with individual companies and executives. We don’t know the plans and secrets of each business and the direction they will go to achieve competitive advantage. As consumers, we get excited about Android and the opportunities it will bring to us but as businesses, they are still competitors competing for the same piece of the pie.

    Hopefully they can realize that right now, they are all fighting for pieces of a $1 Billion Dollar pie. If they work separately with the goal of protecting their knowledge, they’ll be competing for pieces of the $20 Billion Dollar pie. But if they truly work together, embrace the OHA concept and push the potential of Android to its limits… they’ll be competing for pieces of the $250 Billion Dollar pie within 5 years.

    Mobile phones have the potential to overtake the vast majority of traditional advertising streams because of their undeniable ability to hone in on who is using it and exactly (within feet) where that person is. Not to mention the fact that mobile phones are becoming small computers with the ability to do basically anything that a Laptop can.

    So which would you prefer… Kum Ba Ya or Celebrity CEO Deathmatch? Or maybe a mix… Hey T-Mobile, your shoe is untied…

    [Via Phandroid]